#357 - Gutter Game: an complex balancing act! (English)

Hi GuidoFox here! Wonderful that you will read this article ;)

In my opinion there are 4 types of the so called time-frame games: DayGame (+- 8.00 - 17.00), GutterGame (+- 19.00 - 24.00), NightGame (+- 22.00 - 3.00) and CrashGame (+- 3.00 - 7.00). In this article I would like to discuss the field of GutterGame. The best evenings to do GutterGame is at the Friday and/or Saturday, the going-out nights.

While I am writing this article, it makes me aware that I am 10.5 years in game already. At the start of my journey in this deep knowledge field of seducing women, I did a lot of GutterGame and NightGame (some CrashGame) – next to the regular Saturday afternoon DayGame-sessions. In the last years my work schedule changed what brought me into the specialization DayGame. I would like to pick-it up again more.

I think GutterGame is the most complex one: it’s a slightly mix between DayGame and NightGame were social cues/vibes (calibration) have to interfere in your interactions. Let me explain. As you are able to use direct openers in DayGame, you aren’t in NightGame – because of loosing value too easily and the direct ones are the most common/expected (falling in the normal guy frame). The other way around: the situational unexpectedness of short DayGame-interactions makes direct openers more possible.

The social control (pressure) mechanisms are much more active in NightGame (clubs) than in DayGame, but in GutterGame – before the opening of the bars/clubs – the social frequency is higher than in DayGame: we have to bring in social calibration. Another aspect is also interfering: women will be much more approached in GutterGame than in DayGame (direct openers / commonness). These aspects make GutterGame a complex balancing act.

A plus towards GutterGame, women a much more likely to give their phone numbers away in comparison to Day- and NightGame. The percentage of single women at the street is much higher (they go out) and they are in the partymood. In NightGame the pressure will take a role and if the woman gives a number the chance of flakiness the next day, because of soberness from the alcohol and regret, could enter.

In comparison towards DayGame, pulling will be much more difficult: women are supposed to go out. Breaking her frame – to go out with friends – (women want to see the whole movie) is much more difficult than breaking her low key lonely shopping intentions (DayGame). NightGame is another story. Extra plus: GutterGame could make you warm before NightGame with the trade-off of energy.

I use in GutterGame social pre-openers instead of DayGame standard pre-openers and NightGame specify-openers. It’s fitting in the social calibration level of the evening. After building enough on the social comfort frame, I am able to turn the conversation into a testing teasing statements frame with at the end mostly a call to action (number close). How more lately in the evening (when you are warm), how more likely you are able to grab your chance for an instant-date/pull.

Greetz,

GuidoFox – Evolve your Life!

High-End Spiritual Dating Coach

www.GuidoFox.nl